No crash info has been generated for either of those savegames. Crash info has been generated.Īll of the (3) 'crash.sav' savegames from ( Assertion v->time_counter !=0 failed when rearranging path signals #3422) crash while loading with Assertion failed at line 1937 of d:\a\1\s\src\economy.cpp: v->load_unload_ticks != 0. The savegame 'TRT01.SV1' ( TTD savegame crashes after a short time #3601) crashes while loading with Assertion failed at line 4036 of d:\a\1\s\src\station_cmd.cpp: st->facilities = (FACIL_AIRPORT | FACIL_DOCK) & st->airport.type = AT_OILRIG. The savegame 'crash.sav' ( Crash while loading (very) old savegame #3863) crashes while loading with a Disconnecting train error. This assert is probably triggered by a bugged train in a depot at (412,352). The savegame 'Islanders Ltd., 18-04-2221.sav' ( crash when unpausing old savegame #3970) loads fine, but crashes after a couple of game days (19th Apr 2221) with Assertion failed at line 263 of d:\a\1\s\src\vehicle.cpp: (this->vehstatus & VS_CRASHED) = 0. The savegame 'MC Transport-fixed2.sav' ( Crash #4524) crashes while loading with Assertion failed at line 84 of d:\a\1\s\src\bitmap_type.h: this->Contains(tile) Crash info has been generated. The savegame 'MC Transport.sav' ( Crash #4524) crashes while loading with Assertion failed at line 114 of d:\a\1\s\src\gamelog.cpp: _gamelog_action_type = GLAT_NONE. The savegame 'crash.sav' ( Came crashes for unknown reason #4683) loads fine, but after a couple of game days (25th Jan 2028), crashes with Assertion failed at line 74 of d:\a\1\s\src\yapf\yapf_ship.cpp: IsValidTrackDir(trackdir) (if using YAPF, edit: NPF crashes as well). The savegame 'crash.sav' ( Assertion failed after loading an earlier savegame with NewGRF #4723) loads fine, but after a few game ticks crashes with Assertion failed at line 133 of d:\a\1\s\src\pathfinder\follow_track.hpp. When I try to do the emergency savegame, it fails with two Windows-style "OpenTTD has stopped working" error messages in a row. The savegame 'Tax Fiddlers Anonymous, 31st Jul 2056.sav' ( Assertion error on loading old game #5232) crashes while loading with Assertion failed at line 433 of d:\a\1\s\src\core\kdtree.hpp: this->Count() > 0. The savegame 'ThunderHammer.sav' ( Savegame not working for me on two computers - but works for others #5305) crashes while loading with Assertion failed at line 113 of d:\a\1\s\src\core\pool_type.hpp: index first_unused. The savegame 'TRT01.SV1' ( Savegames Failing to Load #5306) crashes while loading with Assertion failed at line 4036 of d:\a\1\s\src\station_cmd.cpp: st->facilities = (FACIL_AIRPORT | FACIL_DOCK) & st->airport.type = AT_OILRIG. #5965) loads fine, but as soon as you unpause the game, it crashes with Assertion failed at line 225 of d:\a\1\s\src\ground_vehicle.hpp: this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos). The savegame 'TRT03.SV1' ( Loading savegame causes a crash. #5965) loads fine, but crashes with Assertion failed at line 113 of d:\a\1\s\src\pool_type.hpp: index first_unused when you zoom out, scroll near certain places, or unpause the game. The savegame 'crash.sav' ( Loading savegame causes a crash. Workaround: Send Road Vehicle 3 to depot and sell/replace the vehicle. The savegame 'Screenshot Apr 4th, 1976.sav' ( truck got a non-existing cargo #6169) crashes with Assertion failed at line 305 of d:\a\1\s\src\cargopacket.h: this->action_counts + this->action_counts + this->action_counts + this->action_counts = this->count when Road Vehicle 3 starts to unload at Wroclaw Woods. The savegame 'crash.sav' ( fatal application failure #1767) crashes while loading with Assertion failed at line 1035 of d:\a\1\s\src\newgrf_engine.cpp: !(e->u.air.subtype & AIR_CTOL). #1627) crashes while loading with Disconnecting road vehicle. The savegame 'crash.sav' ( Crash: Disconnecting road vehicle. The savegame 'crash.sav' ( !Disconnecting train #964) crashes while loading with Assertion failed at line 205 of d:\a\1\s\src\track_func.h: tracks = INVALID_TRACK_BIT || (tracks != TRACK_BIT_NONE & KillFirstBit(tracks & TRACK_BIT_MASK) = TRACK_BIT_NONE). The (22+) savegames listed below don't crash.
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